Backtracking Algorithm
The backtracking algorithm is a powerful technique used to solve problems that involve exploring a search space to find a solution. It is particularly useful for solving problems with constraints, such as puzzles like Sudoku or problems involving finding a valid configuration for a set of elements.
The key idea behind backtracking is to build a solution step by step and check if the current path can lead to a valid solution. If the current path is not promising, the algorithm undoes the last choice and tries a different option.
Here are the general steps involved in solving a problem using the backtracking algorithm:
Define the problem as a search space, where each node in the search space represents a potential solution.
Define the search space using a recursive function that explores each potential solution.
Implement the base case that defines when a potential solution is valid or not.
Implement the recursive case that explores the search space by making choices and checking if each choice leads to a valid solution.
Implement the backtracking step that undoes the last choice and tries a different option if the current path is not promising.
Now that we have a basic understanding of the backtracking algorithm, let's apply it to solve the Sudoku puzzle.
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}
using namespace std;
int main() {
// Backtracking algorithm
// Backtracking is a problem-solving technique that involves moving
// backward in the search space to find a solution. It is based on
// exhaustive searching and backtracking to explore all possible
// solutions until a satisfactory solution is found or all possible
// options have been exhausted.
// The key idea behind backtracking is to build a solution one step
// at a time and check if the current path can lead to a solution.
// If the current path is not promising, the algorithm undoes the
// last choice and tries a different option.
// Backtracking is particularly useful for solving problems with
// constraints, such as finding a solution to a Sudoku puzzle or
// placing N queens on an N x N chessboard without any two queens
// threatening each other.
// The general steps in a backtracking algorithm are as follows:
// 1. Define the problem as a search space, where each node in the
// search space represents a potential solution.
// 2. Define the search space using a recursive function that
// explores each potential solution.