Basic Concepts of Low Level Design
In low level design, we use classes to define the blueprint for objects. A class is a template or blueprint that defines the properties and behaviors that an object of that class will have.
For example, let's consider a class called 'Car' that has properties like 'color', 'brand', 'model', and behaviors like 'start()', 'accelerate()', 'stop()'. We can create multiple objects of the 'Car' class with different property values and use the behaviors to manipulate those objects.
TEXT/X-JAVA
1class Car {
2 String color;
3 String brand;
4 String model;
5
6 void start() {
7 // Add logic to start the car
8 }
9
10 void accelerate() {
11 // Add logic to accelerate the car
12 }
13
14 void stop() {
15 // Add logic to stop the car
16 }
17}
xxxxxxxxxx
class Main {
public static void main(String[] args) {
// Replace with your Java logic here
System.out.println("In low level design, we use classes to define the blueprint for objects. A class is a template or blueprint that defines the properties and behaviors that an object of that class will have. For example, let's consider a class called 'Car' that has properties like 'color', 'brand', 'model', and behaviors like 'start()', 'accelerate()', 'stop()'. We can create multiple objects of the 'Car' class with different property values and use the behaviors to manipulate those objects.");
}
}
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment