Designing Methods and Functions
In low level design, designing methods and functions is an essential aspect of creating a well-structured and efficient system. Methods and functions in low level design define the behavior and actions that can be performed on objects.
When designing methods and functions, there are a few key considerations:
Responsibilities: Each method or function should have a clear responsibility and perform a specific action. It should follow the principle of single responsibility and should not be overloaded with unrelated tasks.
Input and Output: Methods and functions often take input parameters and return output values. It is important to design them in a way that clearly defines the expected inputs and outputs. Parameters should be appropriately named to convey their purpose, and return types should be chosen based on the expected result.
Modularity: Methods and functions should be modular and reusable. They should be designed in such a way that they can be easily understood, tested, and modified if needed. Modularity helps in maintaining a clean and maintainable codebase.
Here's an example of designing a method in Java:
1public class MathUtils {
2
3 public static int multiply(int a, int b) {
4 return a * b;
5 }
6
7}
In this example, we have a multiply
method that takes two integers as input and returns their product. This method has a clear responsibility of performing the multiplication operation.
By following these principles and guidelines, you can design methods and functions in low level design that are efficient, readable, and maintainable.
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class Main {
public static void main(String[] args) {
// replace with your Java logic here
int result = multiply(5, 3);
System.out.println(result);
}
public static int multiply(int a, int b) {
return a * b;
}
}