If you're looking to balance an existing Binary Search Tree (BST), you're in luck. We have a straightforward two-step plan to get you there, leveraging the power of arrays and recursion.
Step 1: The Array
In-Order Traversal: A Journey Through the Tree
In this step, we'll be doing an in-order traversal of the BST and store the nodes in an array. This array will serve as the foundation for building a balanced BST.
- C++ STL’s Vector: In C++, we use the
vector
data structure from the Standard Template Library (STL) for dynamic array handling. Python’s List: In Python, we use the built-in list data structure.
Here, we create a convenience function to do the in-order traversal and store the nodes in an array.
1// Convenience function for creating an array from BST in-order traversal
2function createArrayFromTree(root, arr=[]) {
3 if(root === null) return arr;
4 arr = createArrayFromTree(root.left, arr);
5 arr.push(root.val);
6 arr = createArrayFromTree(root.right, arr);
7 return arr;
8}
Step 2: Crafting the Balanced BST
Breaking Down the Pseudocode
Let’s delve into the pseudocode that describes how we can create a balanced BST from a sorted array. The elegance here is in the recursive nature of the problem and the solution.
Base Case: The Simplest Scenario
- When the Array is Empty: If the array has no elements, return a
null
pointer.
Recursive Case: Where the Magic Happens
- Define a Build Method: This is where you'll craft the balanced tree.
- Find the Middle: Take the middle element of the array and create a root node with it.
- Craft the Left Subtree: Call
build
recursively on the left half of the array. The returned pointer becomes the left child of the root. - Craft the Right Subtree: Similarly, call
build
recursively on the right half. The returned pointer becomes the right child of the root. - Return the Root: Finally, return the pointer to the root node you created.
Finding the Middle: The Formula
To find the middle of the array, use the formula (size/2)
. This assumes a zero-based index, typical in most programming languages.