Mark As Completed Discussion

Implementing God Mode

To add support for god-mode in the game client, we will need to follow a few steps and implement specific functionality that allows users to access and modify various aspects of the game.

  • Game Editor Interface: Using OpenGL

To implement god-mode in the game client, we will create a game editor interface that allows users to modify aspects of the game such as the map, monster spawns, and other game elements. We will be using the OpenGL library to create the graphical user interface (GUI) for the game editor.

  • User Input and Event Handling: GLFW

To handle user input and events in the game editor, we will be using the GLFW library. GLFW provides a simple and efficient way to handle user input such as mouse clicks, keyboard input, and window events.

  • Modifying Game State: C++

In order to implement god-mode functionality, we will need to modify the game state based on the user's input and actions in the game editor. We will be using C++ to write the logic for modifying the game state.

Now let's write some code to implement god-mode in the game client.

CPP
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment