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Introduction

Welcome to Lesson 1: Setting up the Development Environment!

In this lesson, we will dive into the exciting world of game development. Whether you're an experienced programmer or just starting out, this course will guide you through the process of creating your very own MMORPG from scratch.

To begin our journey, we first need to set up the development environment. This will ensure that we have all the necessary tools and libraries to build our game.

If you're familiar with game development, you may have used tools like Unity or Unreal Engine. However, in this course, we will be taking a different approach. We will be using libraries like OpenGL and Vulkan, allowing us to have complete control over the game's rendering and functionality.

In addition, we will be developing our game without relying on any pre-built game engines. This will give us the flexibility to tailor our game to our specific needs and learn the intricacies of game development along the way.

Throughout this lesson, we will cover the following topics:

  • Installing the required tools for developing the game
  • Setting up the game client application
  • Setting up the game server application
  • Implementing god mode - adding support for an editor
  • Ensuring cross-platform compatibility
  • Exploring alternative libraries and frameworks for game development

By the end of this lesson, you will be equipped with the knowledge and tools necessary to start building your own MMORPG. So let's get started!

TEXT/X-C++SRC
1#include <iostream>
2using namespace std;
3
4int main() {
5  cout << "Hello, World!";
6  return 0;
7}
CPP
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment