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Setting Up Game Client

To set up the game client application, we will need to install some libraries and tools that will help us create the client-side functionality of our MMORPG.

Programming Language - C++

As mentioned earlier, our game will be developed using C++. If you are already familiar with the language, you are in a great position to start coding the game client. If not, don't worry! C++ is a powerful and widely used programming language that will allow us to create high-performance applications.

Graphics Libraries - OpenGL and Vulkan

To create stunning visuals for our game, we will be using graphics libraries like OpenGL and Vulkan. These libraries provide low-level access to the GPU, allowing us to optimize performance and create immersive graphics.

User Interface - SFML

For handling user input and creating a graphical user interface (GUI), we will be using the Simple and Fast Multimedia Library (SFML). SFML is a cross-platform multimedia library that provides a simple interface for creating games and multimedia applications.

Networking - Boost.Asio

Since our MMORPG will have an online multiplayer component, we will need a networking library to handle client-server communication. Boost.Asio is a powerful and flexible library that provides network programming functionality in C++.

Now that we have an overview of the libraries and tools we will be using, let's dive into the code and start setting up the game client!

CPP
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment